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Damon Grim

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Damon Grim Empty Damon Grim

Post  Jacob, The Cool One Fri Dec 21, 2012 4:22 pm

Name: Damon Grim
Race: Illusion (+1 Speed)
Class: Assassin (+2 Speed, +1 Mastery, -1 Focus, +1 Memory)
Colors: BBBUUUU (+3 Mastery, +4 Memory)
Guild: Dimir (Gain Hexproof, 2 memory, 2 mastery.)
UUBB: Put a 3/2 Black and blue Assassin token with Deathtouch and shroud onto the battlefield)
Nevermore: BU Creature- raven 1/1 Flying UUB: Name a spell. The named spell cannot be played this turn. You may only use this ability once per turn.
Stats
Power: 10
Toughness:10
Life: 20
Mastery: 20
Channeling: 10
Speed: 10
Focus: 10
Memory: 14

Special Abilities: Master of Shadows
Whenever a creature dealt damage by Damon dies, Damon cant be targeted by spells and abilities and Prevent all combat damage that would be dealt to and dealt by Damon.

"No one quite knows where Damon Grim came from. Some say that the shadow created him. Others say that the top Dimir illusionists created him, but the leader of the Dimir has yet to reveal his origin. He manipulates minds and shadow. He is the physical emboiement of the Dimir."
Guild Master (You may only cast your GM 3 times for the whole campaign)

Lazav the Unknown 6UB
Legendary creature- Shapshifter 5/5
Hexproof
When Lazav enters the battlefield choose 3 spells in your opponents memory or regular. Those spells can't be cast as long as Lazav is on the battlefield.
UB,Tap: Target creature becomes a copy of other target creature until end of turn.

NotesTransmute<Cost>(Return this card to your hand and put a creature with the same CMC onto the battlefield.
Jacob, The Cool One
Jacob, The Cool One

Posts : 132
Join date : 2012-12-01
Age : 26

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