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Mirran Marketplace(WT) Empty Mirran Marketplace(WT)

Post  Shatashi{Admin} Wed Nov 28, 2012 1:50 am

General Items

Items can only be use at sorcery speed.





100G

Healing salve(max 2)

Target player gains 3HP.





Growth potion(max 2)

Target creature or player gets +2/+2 until end of turn.





200G



Light shield(max 3)

Prevent the next 2 damage the would be deal to you.

(this effect last until the start of your next turn)



Orb of flight(max 3)

Target creature or player gains flying until the start of their next turn.



300G



Lightning bomb(max 3)

Target creature can't attack during its next turn.





Scapedoll(max 3)

Put a colorless 0/1 flying doll token onto the battle battlefield until the start of your next turn . This creature does not need to make a speed roll to block.



500G



Bottled fog(max 2)

Prevent all damage

(this effect last until the start of your next turn)



Darksteel elixir(max 1)

Target creature or player gains indestructible



Undead elixir(max 2)

Return target creature from your graveyard to the battlefield it becomes a black zombie.



800G



Heroes elixir(max 2)

Fully heal another target player.



Miracle elixir

target player gets +2/+2, 3HP and cant be the target of spells or abilities until the end of their next turn.



1000G



Soulfire bomb(max 1)

Destroy all creatures




Last edited by Admin on Thu Nov 29, 2012 12:53 am; edited 1 time in total
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Mirran Marketplace(WT) Empty Legendary Artifacts Store

Post  Shatashi{Admin} Thu Nov 29, 2012 12:41 am

Legendary Artifacts Store



500G



Blinding Powder 1

Artifact — Equipment

Equipped creature or player has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature or player this turn."

Equip {2}



800G



Mirrzin's upgrade 3UR

Artifact-equipment

equipped creature or player gets +1/+1 for each artifact on the battlefield, and gains flying.

equip-3







Heroes Shield 3

Artifact-equipment

Equipped player gets +2/+2

Equipped player gets +0/+5 and gains first strike while it's blocking for another player

Equip 2



Heroes staff 3

Artifact-equipment

Equipped Player gets +2 D roll when counter attacking(includes casting spells)

2





Sigil of focus 4

Artifact-equipment

Equipped player gets +3 focus

Equip 3





Sigil of mastery 4

Artifact-equipment

Equipped player gets +3 mastery

Equip 3



Sigil of speed 4

Artifact-equipment

Equipped player gets +3 speed

Equip 3



Sigil of channeling 5

Artifact-equipment

Equipped player gets +2 channeling

Equip 3



Feldon's Cane 1

Artifact, {M}

{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.



1000 Gold



Pariah's Shield 5

Artifact — Equipment

2: All damage that would be dealt to target creature or player from one source is dealt to equipped creature or player instead.



Equip {3}



3000 Gold





Morg's spell bomb 6

Artifact

Morg's spell bomb enters the battlefield tapped.

6, Tap, Sacrifice Morg's spell bomb: Deal 6 damage to target creature or player. Gain 6 life.



Sword of the Chosen 3

Legendary Artifact-Equipment

Equipped creature or player gets +2/+2

2: Target legendary creature or target player gets +2/+2 until end of turn.

Equip-3



Sword of War 6

Legendary Artifact-Equipment

Whenever equipped player attacks you may pay X, if you do each attacking creature and player gets +X/+0 until end of turn.

Equip-3



Tail Weaver's Wakizashi 6

Artifact- Equipment

Equipped player may block any number of creatures or players.

Equipped player gets +2/+2 for each creature it blocks.

Equip-4



Sword of Ages 6

Legendary Artifact-Equipment

Sword of the Ages can't equipped the turn it enters the battlefield.

Equipped player gets +1/+1 for each charge counter on Sword of ages.

2: Return target creature you control to your hand put 2 charge counters on sword of ages.

Remove a charge counter from Sword of ages: Deal 2 damage to target creature or player.

Equip-3



Celestial Sword 6

Artifact-Equipment

Equipped creature or player gets +3/+3{3} Equipped creature or player gets +3/+3 until end of turn.Equip-4



Runesword 6Artifact-Equipment

Equipped creature or player gets +3/+0 when attackingTarget creature deal damage by equipped creature is exiled. Return that creature to the battlefield at the start of its next turn.

Equip-3





Zelyon Sword 6

Artifact-Equipment

As long Equipped creature or player is tapped creatures you control get +2/+0

You may choose not to untap Equipped creature or player during your untap step.

Equip-3







Sword of Vengeance 3

Artifact — Equipment {R}

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}





5000 Gold

Unscythe, Killer of Kings UBBR

Legendary Artifact — Equipment

Equipped creature gets +3/+3 and has first strike.

Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, put a 2/2 black Zombie creature token onto the battlefield.

Equip {2}



Helm of Kaldra {3}

Legendary Artifact — Equipment

Equipped creature or planeswalker has first strike, trample, and haste.

{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra onto the battlefield and attach those Equipment to it.

Equip {2}



Mox Opal {0}

Legendary Artifact

Metalcraft — {T}:Add one mana of any color to your mana pool. Activate this ability only if you control three or more artifacts.



6000 Gold

Elberus, the Binding Blade {7}

Legendary-Artifact Equipment



Equipped creature gets +1/+0.

When equipped creature or planeswalker deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}



Konda’s Banner {2}

Legendary Artifact — Equipment



Konda's Banner can be attached only to a legendary creature or a planeswalker.

Creatures that share a color with equipped creature or planeswalker get +1/+1.

Creatures that share a creature type with equipped creature or planeswalker get +1/+1.

Equip {2}



Tenza, Godo's Maul {3}

Legendary Artifact — Equipment



Equipped creature or planeswalker gets +1/+1. As long as it's legendary or a planeswalker, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1}



Blade of the Bloodchief {1}

Artifact — Equipment

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.



Equip {1}



7000 Gold

Grimoire of the Dead {4}

Legendary Artifact,



{1}, {T}, Forget a spell: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.



Shell of the Last Kappa {3}

Legendary Artifact



{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)

{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.



Shield of Kaldra {4}

Legendary Artifact- Equipment



Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.

Equipped creature or planeswalker is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Equip {4}



8000 Gold

Akroma's Memorial {7}

Legendary-Artifact

Kicker {7}

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

If Akroma's Memorial was kicked, You and creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red instead.



Umezawa's Jitte

Legendary Artifact — Equipment, 2 (2)

Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.

Equip {2}



Oathkeeper, Takeno’s Daisho {3}

Legendary-Artifact Equipment



Equipped creature or planeswalker gets +3/+1.

Whenever equipped creature or planeswalker dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. If Oathkeeper, Takeno’s Daisho is equipped to a Planeswalker, that Planeswalker loses 1 life instead.

Equip {2}



Tatsumasa, the Dragon's Fang {6}

Legendary Artifact — Equipment



Equipped creature or Planeswalker gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}



Batterskull {5}

Artifact — Equipment,

Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}



9000 Gold

Sword of Kaldra {4}

Legendary Artifact — Equipment



Equipped creature gets +5/+5.

Whenever equipped creature or planeswalker deals damage to a creature, exile that creature.

Equip {4}



10000 Gold

Mindslaver {6}

Legendary Artifact

{4}, {T}, Sacrifice Mindslaver: You control target planeswalker during that planeswalker’s next turn. (You see all cards that player could see and make all decisions for the player.)



10000000 Gold

Gleemax {1000000}

Legendary Artifact,

You choose all targets for all spells and abilities.
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Mirran Marketplace(WT) Empty Shatashi's Shop of wonders

Post  Shatashi{Admin} Thu Nov 29, 2012 12:43 am

Shatashi's Shop of wonders



500G



Spell casters arena 3UR

Enchantment

All creatures and players power and toughness becomes 0.



Kadeem's fury 1R

instant

target player gets +X/+0, where X is your speed.





800G



Shatashi's mastery 3UU

Sorcery

Choose 2 spells in your graveyard. You may cast one without platings its mana cost. And return the other one to your hand. All spells that would be put into the graveyard this turn are exiled instead.





Shatashi's tactics 2U

Instant

Tap up to 5 creatures and or players.





Change of plans 2WU

Instant

Exile target creature you control. Put a creature with the same power onto the battlefield under your control.



Form of Geiabrax 2WWGG

Enchantment-Aura

Enchanted player gets +1/+1, +1HP for each aura attached to it.



1000G



Morg's guardian 2/W2/U2/B2/R2/G

Instant {M}

You may only play Morg's guardian during your opponents attack step.

Put a 5/5 colorless guardian token that's indestructible onto the battlefield blocking each attacking creature and player. Exile it at end of turn. Exile Morg's guardian.







1500G

Burning ring 4R

Enchantment-aura {R}

Can only enchant a player At the beginning of your turn Add RR to your mana pool.





Mind ring 4U

Enchantment-aura {R}

Can only enchant a player

At the beginning of your turn Add UUto your mana pool.



Holy ring 4W

Enchantment-aura {R}

Can only enchant a player

At the beginning of your turn Add WW to your mana pool.





Shadow ring 4B

Enchantment-aura {R}

Can only enchant a player

At the beginning of your turn Add BB to your mana pool.





Growth ring 4G

Enchantment-aura {R}

Can only enchant a player

At the beginning of your turn Add GG to your mana pool.





Valeth's Mastery 1WUREnchantment-AuraEnchanted creature or player get +2/+2 and gains gains Double strike.



Angelic Destiny 2WW

Enchantment — Aura{M}

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.



2000G



Red sun prime RRRR

Enchantment-aura {M}

Red sun prime can only enchant a equipped player.

Red sun prime enters the battlefield with X charge counters where X is your speed.

At the start of your turn remove a charge counter, if you cannot exile red sun prime.

Enchant player gets +X/+0 where X is its base power. and may attack twice each turn.





Green sun prime GGGG

Enchantment-aura {M}

Green sun prime enters the battlefield with X charge counters where X is your channel.

At the start of your turn remove a charge counter, if you cannot exile green sun prime and Remove all +1/+1 from enchanted player.

Enchanted player gains 10HP.

When enchanted player is deal damage put that many +1/+1 counters on it.



White sun prime WWWW

Enchantment-aura {M}

White sun prime enters the battlefield with X charge counters where X is your focus.

At the start of your turn remove a charge counter, if you cannot exile white sun prime.

Whenever enchant player is dealt damage gain that much HP.

You may pay X HP, target player gains X HP.



Black sun prime BBBB

Enchantment-aura {M}

Black sun prime can only enchant a equipped player.

Black sun prime enters the battlefield with X charge counters where X is your mastery.

At the start of your turn remove a charge counter, if you cannot exile black sun prime.

Enchant creature has:

BB: target creature or player gets-5/-5 until end of turn.

If black sun prime is exiled put 5 -1/-1 on each player and each creature.



Blue sun prime UUUU

Enchantment-aura {M}

Blue sun prime can only enchant a equipped player.

Blue sun prime enters the battlefield with X charge counters where X is your memory

At the start of your turn remove a charge counter, if you cannot exile blue sun prime.

Enchanted player has; UU: counter target spell





2500G

Power of the white flame 2RW

Enchantment-aura {M}

Can only enchant a player that owns power of the white flame

Enchanted player can't play spells

Enchanted player has:

X: deal X damage to target creature or player. gain X life.





Power of death and might 2BG

Enchantment-Aura {M}

only enchant a player that owns power of death and might.

Enchanted player can't play spells

Enchant player has:

X: Return target creature with CMC X in your graveyard to the battlefield. Put 3 +1/+1 counters on it.



Power of the burning rage 2RG

Enchantment-Aura {M}

only enchant a player that owns power of the burning rage.

Enchanted player can't play spells

Enchant player has:

X: Target creature gets +X/+0 And gains Doublestrike and trample.





Power of control 2WU

Enchantment-Aura {M}

only enchant a player that owns power of control.

Enchanted player can't play spells

Enchant player has:

X: X target creatures or players are unblockable this turn.



Power of survival 2UG

Enchantment-Aura {M}

only enchant a player that owns power of survival.

Enchanted player can't play spells

Enchant player has:

X: Put X +1/+1 counters on target creature. That creature gains hexproof until end of turn.



Power of karma 2WB

Enchantment-Aura {M}

only enchant a player that owns power of karma.

Enchanted player can't play spells

Enchant player has:

X: prevent the next X damage that would be dealt to you and target player loses that much life.



Power of reflection 2UR

Enchantment-Aura {M}

only enchant a player that owns power of Reflection

Enchanted player can't play spells

Enchant player has:

X: You may choose new targets for target instant or sorcery spell with CMC X. Then copy that spell. You may choose new targets for the copy.





Power of the black blood 2BR

Enchantment-Aura {M}

only enchant a player that owns power of the black blood.

Enchanted player can't play spells

Enchant player has:

X: Destroy all creatures with X toughness. Until end of turn target creature gets +1/+1 for each creature that died this way.





Power of soul 2WG

Enchantment-Aura {M}

only enchant a player that owns power of soul

Enchanted player can't play spells

Enchant player has:

X: put X 1/1 white green elf creature tokens onto the battlefield or put a +1/+1 counter on X creatures.





Power of replacement 2UB

Enchantment-Aura {M}

only enchant a player that owns power of replacement.

Enchanted player can't play spells

Enchant player has:

X: Exile target creature with X power. Put a copy of that creature onto the battlefield under your control.
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Mirran Marketplace(WT) Empty Tariel's Summoning Service

Post  Shatashi{Admin} Thu Nov 29, 2012 12:45 am

Tariel's Summoning Service





800G



Focused monk 2GG

Creature-human{U}

2/3

Focused monk's controller gets +2 focus.



1000G



Morphling 3UU

Creature — Shapeshifter 3/3 {M}

{U}: Untap Morphling.

{U}: Morphling gains flying until end of turn.

{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)

{1}: Morphling gets +1/-1 until end of turn.

{1}: Morphling gets -1/+1 until end of turn.



Torchling 3RR

Creature — Shapeshifter 3/3 {M}

{R}: Untap Torchling.

{R}: Target creature blocks Torchling this turn if able.

{R}: Change the target of target spell that targets only Torchling.

{1}: Torchling gets +1/-1 until end of turn.

{1}: Torchling gets -1/+1 until end of turn.



Drogskol Reaver 5WU

Creature — Spirit 3/5

Flying, double strike, lifelink

Whenever you gain life, add a spell from your Reg to your Mem.



Obsidian Fireheart 1RRR

Creature — Elemental 4/4 {M}

{1}{R}{R}: Put a blaze counter on target creature or player without a blaze counter on it. For as long as they have a blaze counter they have "At the beginning of your upkeep, deal 1 damage to you." (They continue to burn after Obsidian Fireheart has left the battlefield.)





Transcendent Master 1WW

Creature — Human Cleric Avatar 3/3 {M}

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink Transcendent Master is indestructible



Vengevine 2GG

Creature — Elemental 4/3 {M}

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.



1500G



Thornling 3GG

Creature — Elemental Shapeshifter 4/4 {M}

{G}: Thornling gains haste until end of turn.

{G}: Thornling gains trample until end of turn.

{G}: Thornling is indestructible this turn.

{1}: Thornling gets +1/-1 until end of turn.

{1}: Thornling gets -1/+1 until end of turn.



Havengul Lich 3UB

Creature — Zombie Wizard 4/4 {M}

{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.



Bogardan Hellkite 6RR

Creature — Dragon 5/5 {M}

Flash, flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.



Hero of Bladehold 2WW

Creature — Human Knight 3/4 {M}

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.



Sphinx of the Steel Wind 5WUB

Artifact Creature — Sphinx 6/6 {M}

Flying, first strike, vigilance, lifelink, protection from red and from green



Vorapede 2GGG

Creature — Insect 5/4 {M}

Vigilance, trample

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)



2000G



Baneslayer Angel 3WW

Creature — Angel 5/5 {M}

Flying, first strike, lifelink, protection from Demons and from Dragons



Gaea's Revenge 5GG

Creature — Elemental 8/5 {M}

Gaea's Revenge can't be countered.

Haste Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.



Maelstrom Archangel WUBRG

Creature — Angel 5/5 {M}

Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a nonland card from your hand without paying its mana cost.





3000G



Wurmcoil Engine 6

Artifact Creature — Wurm 6/6 {M}

Deathtouch, lifelink

When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.



4000G



Empyrial Archangel 4WWUG

Creature — Angel 5/8

Flying, shroudAll damage that would be dealt to you is dealt to Empyrial Archangel instead.

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Mirran Marketplace(WT) Empty Little pet shop of Horrors

Post  Shatashi{Admin} Thu Nov 29, 2012 12:49 am

Little pet shop of Horrors





1 point or 300G for +1/+1

Pets can gain no more than +5/+5



keywords cost for pets cost the same as for players.you may also buy Keywords for gold. 1 point=1000G

Pets can be upgraded with no more than 1 extra keyword.









Cave of Evos.Cost: 1 point or 500 goldPM Shaw your pets status and they will be upgraded.





Level 1 Pets: 1000G



Thrull, B, 1/1



Wolf, B/G, 1/1,



Goblin, R, 1/1,



Insect, G, 1/1



Myr, A, 1/1



Plant, G, 0/1



Homunculus, U, 0/1



Ooze, G, 1/1



Snake, G, 1/1



Spirit, U or W, 1/1



Level 2 Pets: 2000G



Illusion, U, 2/2, Flying



Lizard, G, 2/2



Spirit, WB, 1/1, Flying



Skeleton, B, 1/1, B: regenerate.



Thopter, A, 1/1, Flying



Bird, U or W, 1/1, Flying





Level 3 Pets: 3000G



Beast, G, 3/3



Elemental, R, 3/1, Haste



Elephant, G, 3/3



Golem, A, 3/3



Ogre, R, 3/3





Level 4 Pets: 4000G

Bird of Paradise, G, 0/1, {T}: Add one mana of any color to your mana pool.



Blinkmoth, W, 0/2, Owner gains 1HP at the start of there turns.



Angel, W, 4/4, Flying,



Hellion, R, 4/4, Haste, attacks each turn if able.



Level 5 Pets: 5000G



Dragon, R, 4/4, Flying, R: Dragon gets +1/0 until end of turn.



Demon, B, 5/5, Flying



Gnathasuar, R, 5/4, 3: Target creature or player gets +2/+2



Berserker, R, 4/2, when Berserker attacks each other attacking creature and player get +1/0 until end of turn.



Level 6 Pets: 6000G



Elephant monk, GW, 2/5, GW,{T}: Prevent the next 2 damage dealt to target creature or player.



Holy Elemental, W, 3/3, WWW, {T}: Target creature or player gains protection from the color of your choice until end of turn.







Level 7 Pets: 7000G

Wizard, colorless, 2/2, Mastery 3, Speed 1

Spell slot

Spell slot

(spell slots can only have instant and sorcery spells)



Pet Abilities



+1/+1: 3000

Indestructible: 3000

Double Strike: 2000

Lifelink: 2000

Flying: 1000

Haste: 1000

Trample: 1000

Deathtouch: 1000

Hexproof: 800

Shroud: 500

Regenerate: 500

Reach: 500



Pets can be upgraded with no more than 1 extra keyword

Pets can gain no more than +5/+5
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Mirran Marketplace(WT) Empty Teslir's Lab

Post  Shatashi{Admin} Thu Nov 29, 2012 12:50 am

Teslir's Lab:

Welcome, welcome, I've decided to open my services to the public, as the Simic did back in the ages of Momir Vig. So for those of you who wish to increase your own abilities, step in and take a seat. I have a list here of the current available upgrades. As for payment, its simple. Either pay the listed cost, or gather some. . . materials for me.



Level 1



2:

Reach

Changeling



3:

Absorb 1

Exalted

Flanking

Frenzy 1

Phasing

Rampage 1



4:

Battlecry

Bushido 1

First Strike

Flying

Haste

Provoke

Soulbond



Level 2

5:

Horsemanship

Lifelink

Shroud



6:

Deathtouch

Double Strike

Hexproof

Wither



7:

Infect

Replicate



If you are interested in upgrading an ability you already have, it costs 2 points to go up by 1, and for those of you who wish to gain room for more expansions, I can remove some of your offensive abilities. (Defender, for +1 point)
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