Skill Trees
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Skill Trees
Marksman Trees
Sniper Tree
1st tier
Aiming Technique-Your aiming is better, targeting weaker areas (+2 damage to crit hits per point) 5 cap
2nd tier (need 2 in 1st tier)
Range Master-You found out a way to make your bullet to go farther (+1 range per point) 5 cap-Farshot, 20 stamina, your weapon has a range of 0 (Unlimited) till your next misc action
Speed Technique-You found a way for your bullet to move faster, causing more damage (+3 damage per point) 5 cap-Vital Hit, 20 stamina, your weapon deals 20 damage+the original damage you do
3rd Tier (Need an ability from 2nd tier)
Specific Aiming-Your crits are doubled, but as a result, your normal hits are cut in half (Requires 5 points to activate)
Unspecific Aiming-Your normal hits do 50% (your original damge+1/2 of it) but your crits are cut in half (Requires 5 points to activate)
Vital Shots-You have a good balance of crits and normal hits (original hit+1/2 crit hit+1/2) (Requires 5 points to activate)
4th Tier (Need to have a passive from 3rd tier)
Mortal Shots-You do much more damage to organic enemies (X2 damage to organics) (Requires 5 points to activate)
OR
Cyber Shots-You do much more damage to synthetic enemies (X2 damage to synthetics) (Requires 5 points to activate)
Leads to
Masterful Shot, 50 stamina, your next shot deals Base Damage X2+Boosts
Crit Man-Whenever you are outnumbered, you deal X4 damage, and during this, whenever he kills an enemy, he may attack again, as a result, he has -2 defense (5 points required)
OR
Crit Hog-Whenever an enemy makes a move, roll a 10d, if it lands on 3,6,or 8, deal a crit hit to that enemy, as a result you can not attack, also if you hit an enemy this way, roll a 20d, if it hits 1,2,3,4,or 5, all other enemies run in a panic (roll the 10d again for each enemy running) and, all allies gain a X2 chance of crit (Requires 5 points)
Crit Shot, All your stamina, this shot is a crit shot, but you can not take your attack step next turn
Heavy Gunner Tree
Every Drop- You found out how to fit more bullets into a magazine (+1 bullet per magazine per point) (5 Points)
Sniper Tree
1st tier
Aiming Technique-Your aiming is better, targeting weaker areas (+2 damage to crit hits per point) 5 cap
2nd tier (need 2 in 1st tier)
Range Master-You found out a way to make your bullet to go farther (+1 range per point) 5 cap-Farshot, 20 stamina, your weapon has a range of 0 (Unlimited) till your next misc action
Speed Technique-You found a way for your bullet to move faster, causing more damage (+3 damage per point) 5 cap-Vital Hit, 20 stamina, your weapon deals 20 damage+the original damage you do
3rd Tier (Need an ability from 2nd tier)
Specific Aiming-Your crits are doubled, but as a result, your normal hits are cut in half (Requires 5 points to activate)
Unspecific Aiming-Your normal hits do 50% (your original damge+1/2 of it) but your crits are cut in half (Requires 5 points to activate)
Vital Shots-You have a good balance of crits and normal hits (original hit+1/2 crit hit+1/2) (Requires 5 points to activate)
4th Tier (Need to have a passive from 3rd tier)
Mortal Shots-You do much more damage to organic enemies (X2 damage to organics) (Requires 5 points to activate)
OR
Cyber Shots-You do much more damage to synthetic enemies (X2 damage to synthetics) (Requires 5 points to activate)
Leads to
Masterful Shot, 50 stamina, your next shot deals Base Damage X2+Boosts
Crit Man-Whenever you are outnumbered, you deal X4 damage, and during this, whenever he kills an enemy, he may attack again, as a result, he has -2 defense (5 points required)
OR
Crit Hog-Whenever an enemy makes a move, roll a 10d, if it lands on 3,6,or 8, deal a crit hit to that enemy, as a result you can not attack, also if you hit an enemy this way, roll a 20d, if it hits 1,2,3,4,or 5, all other enemies run in a panic (roll the 10d again for each enemy running) and, all allies gain a X2 chance of crit (Requires 5 points)
Crit Shot, All your stamina, this shot is a crit shot, but you can not take your attack step next turn
Heavy Gunner Tree
Every Drop- You found out how to fit more bullets into a magazine (+1 bullet per magazine per point) (5 Points)
Jacob, The Cool One- Posts : 132
Join date : 2012-12-01
Age : 26
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